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Bhop script csgo 64 tick
Bhop script csgo 64 tick










bhop script csgo 64 tick

The purpose here is to develop the timing properly. To see your velocity, type "cl_showpos 1" in the console. If you don't jump at all, you jumped too early. If you lose velocity, you jumped too late. Try to time your jump the exact moment you hit the ground. Other than that, the best way to practice timing is to find the most flat surface possible. Auto-hop bunnyhop servers are good for tracking your velocity, controlling and knowing exactly where you're going to land. If you want to practice bunnyhopping, some surf servers are very, very good for airstrafining. This is because it is easier to time a swipe of 4-5 different scrolls than it is to time a single button press of a spacebar. This can be done by using the following console command(s): bind mwheelup +jump If you haven't done so already, it is recommended one binds their jump key to the mouse wheel's scroll up or down. Don't air-strafing too wide, because you will be putting more distance to the sides rather than forward, effectively making your bunnyhop, even with perfect airacceleration and jump timings, slower than running in a straight line. Be sure to allow it to be a slow, and most definitely, smooth motion.

bhop script csgo 64 tick

Just synchronize your strafe key with your mouse. Some bunnyhoppers switch directions when they hit the ground, some do it near the peak of your jump. Truth is, air-strafing has no 100 secret.

bhop script csgo 64 tick

There is nothing you can do to instantly be good at timing these jumps, as the timing is a "rhythm" combined with knowing exactly where your character model is, how fast it is falling, and how soon one thinks to jump.Īs for your airstrafing, someone has called it improper, and someone even gave the improper advice of switch strafe directions right after you hit the ground. This timing is a "0.015625" second window on Valve's 64 tick servers. Bunnyhopping's purpose is to get past this mechanic by jumping the exact tick you hit the ground, preventing friction of happening at all. Now, what is wrong with the timing? In Source games, your character model has "friction" when landing, and decelerates until it hits 0. However, the reason why you are losing your speed, which no one went into detail about, is because of your timing on the jump.

  • BLAST Premier: Spring Showdown 2022 / Information, Schedule, & Discussionīunny hopping is a very, very difficult technique to learn, and it takes hundreds of hours to get down to a subpar level.
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    Bhop script csgo 64 tick